GAme Jams & Small Projects

 

BLOCKOUT

BLOCKOUT is a minimalist puzzle game about clearing tiles from the screen by clicking them. This was a solo project inspired by a game I came up with as a child that involved tapping each finger on my hand in an order such that I would never tap two adjacent fingers back-to-back. It was not a very complex game, but I wondered if I could make something more engaging by expanding into two dimensions, and the result is this prototype.

My Contributions

  • Designed and prototyped the game concept in Unity

  • Implemented a level editor to expedite generation and testing of content

  • Created all art assets other than the font used for the text


else { return home; }

In else { return home; } you play as a robot, alone in a post-apocalyptic Seattle, on a quest to found out what home really means to you. This game was created for Global Game Jam 2019.

My Contributions

  • Learned how to use FMOD for audio in Unity

  • Wrote scripts for gameplay elements and audio


Good Night, Rowan

Good Night, Rowan is a 3D puzzle room game that places the player in a small cabin and tasks them with uncovering its secrets by looking for clues and using objects in the room. The game was originally created for the Seattle Indies Game Jam 2018, where it earned an honorable mention from a panel of judges for its sound design. The theme of the jam was “Unexpected Results”.

MY CONTRIBUTIONS

  • Learned about Unity’s native audio mixer components

  • Wrote scripts to control the game’s music and sound effects

  • Scripted some of the player interactions with objects in the room


Habitat HoPPEr

Habitat Hopper is a puzzle game created in 48 hours for the Games For Our Future Game Jam 2018. The jam was hosted as a means to bring game developers and climate researchers together to learn from each other and create serious games about climate change. Habitat Hopper was inspired by real-world practices of repurposing land and building infrastructure to help land-based animals navigate man-made obstacles and find food sources. The project earned second place honors from a panel of judges.

My Contributions

  • Contributed to the design of the game’s concept, mechanics, and levels

  • Wrote code for core systems, game logic, user interface, and input handling


Lost in Transmission

Lost in Transmission is an infinite runner game where the player remotely controls a spaceship navigating the farthest reaches of space. As the ship gets farther away, the transmission delay for the player’s commands grows. Originally created in 48 hours for Global Game Jam 2018 with the theme “Transmission”.

MY CONTRIBUTIONS

  • Scripted player controls, game logic, UI elements, and visual effects

  • Play-tested at showcase events and made design changes based on observations


FOOL’S GOLD

Fool’s Gold is dungeon crawler about a naive adventurer chasing glory. Created in 48 hours for Seattle Indies Game Jam 2017 with the theme “Totally Not A Scam”.

MY CONTRIBUTIONS

  • In-game HUD implementation

  • Dialogue UI and content

  • Main menu implementation